The Brennivin Ghost


Icelandic Wonders Museum, Iceland

The Brennivin Ghost of Iceland

While visiting the Icelandic wonders museum, we learned about the infamous Brennivín Ghost, haunting the region where the original Icelandic Schnapps is named. Haunting the halls at Kolviðarhóll, who is the apparition of the Danish “Assistant” who worked in the Sunchenberg Store in Reykjavik. His job was to keep count of liquor in the store, and as a avid lover of the spirits, would travel by horse back to Kolvidarhóll and Marardalur to drink. He passed away in his bed while in Reykjavik. He apparently haunts the stores, halls, and the meadows on Kolviðarhóll.
The first recording of his apparition was two men the following winter from Suarnes travelling over the heath and stopping to sleep at the refuge hut in Kolviaarholl. As they entered the hut, heard chanting in the loft, and were greeted with a vision of a man sitting alone, striking, and elegant with a large top hat and wig, drinking a big container of brennivin. Other reports were as similar. The Icelandic Wonders Museum claims the ghost watches over them.

    “The Brennivin Ghost: One of many acquaintances Kolviaarholl was the Brennivin Ghost. He was believed to be the ghost of the Danish ‘Assistant’ Sunchenberg store in Reykjavik. He had the responsibility of counting the beverages in the store, but he was very keen on the beverages. It was his custom, summer after summer on holy days, to ride his horse up to Kolviaarholl and into Marardalur to consume a substantial amount of the libation. He thought that those trips were his greatest pleasure in life … Now, this man passed away in his sickbed in Reykjavik, but the following winter two men from Suaurnes went over the heath and were planning to sleep at the refuge hut at Kolviaarholl. When they opened the hut, they were shocked when they heard a chant up in the loft. The two men weren’t expecting anyone to be there, because they didn’t see anything outside that indicated that someone was there. When the two men went inside the house and up to the loft, the most surreal vision awaited them when they opened the hatch. On the floor, just by the window, there was a man sitting alone who seemed to be very mellow. He was striking to see and very elegant, with a large top hat and a wig, and was wearing clothes with silver buttons on both lapels. Between his feet on the floor, he had a biggish container full of brennivin, from which a sweet smell emanated. In one hand the man had a tin mug that he used to take brennivin from the container, and then he drank from the mug and tipped the rest of the brennivin back into the container. He looked roguishly at what he was doing. The two men greeted the strange man and made his see how surprised they were about his behavior and how well stocked he seemed to be with beverages. He didn’t respond to their greetings, but instead he extended one of his feet, on which there was a Danish shoe, and said a little verse with his dark voice. Then he stood up and swung out his hand with the bennivin mug. With that he disappeared in an instant with a bright glow, and the loft became dark. The two men felt uncomfortable and a little shaken, and ran down the stairs and out into the bright spring night, after whch they started to feel better. Needless to say, the two men continued over the heath until they reached Reykir in Olfus early next morning.” ~ museum sign in Icelandic Wonders Museum.


Icelandic Wonders Museum, Iceland

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There are no mermaids: US government

You know there has to be something incredible about to be revealed when after thousands of years of myth and legend, all of the sudden the Government has to address fairy tales and telling people that such things “PROBABLY” do not exist … ~ Leaf McGowan

[cross post via WordPress PressThis ]
http://news.yahoo.com/no-mermaids-us-government-212628320.html

AFP
AFP – 3 hrs ago

The United States government has assured its citizens that, much like zombies, mermaids probably do not exist, saying in an official post: “No evidence of aquatic humanoids has ever been found.”

“Mermaids — those half-human, half-fish sirens of the sea — are legendary sea creatures,” read the online statement from the National Ocean Service (NOS).

The agency, charged with responding to natural hazards, received letters inquiring about the existence of the sea maidens after the Discovery Channel’s Animal Planet network broadcast “Mermaids: The Body Found” in May.

File photo of Hannah the Mermaid in the Mermaid Lagoon exhibit at the Sydney Aquarium. The United States government has assured citizens that much like zombies, mermaids probably do not exist. "Mermaids -- those half-human, half-fish sirens of the sea -- are legendary sea creatures." (AFP Photo/Torsten Blackwood)
File photo of Hannah the Mermaid … The show “paints a wildly convincing picture of the existence of mermaids, what they may look like, and why they’ve stayed hidden… until now,” a Discovery Channel press release says.

Conversely, the US government declaration offered no conclusive proof to deny the existence of mermaids.

The statement comes after another government agency, this time the US Centers for Disease Control and Prevention (CDC), declared there was no conclusive evidence for the existence of zombies.

The CDC had published instructional materials on how to survive a “zombie apocalypse,” in what the agency now calls “a tongue in cheek campaign to engage new audiences with messages of preparedness messages.”

The campaign was followed by a series of cannibalistic attacks in North America.

People dressed as zombies march around the streets of San Francisco to promote a new game for the iPhone in May 2012. The US Centers for Disease Control and Prevention (CDC) has declared there was no conclusive evidence for the existence of zombies. (AFP Photo/Kimihiro Hoshino)
People dressed as zombies march …

In one such attack on May 26, a 31-year-old Miami man stripped naked and chewed off most of a homeless man’s face.

The Twittersphere was suddenly alive with people talking about the real and present danger of a zombie apocalypse.

The CDC was quick to respond to allegations of corpses rising from the dead to eat the living.

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Cabin in the Woods

Cabin in the Woods (R: 2012)

Cabin in the Woods ~ (Rated R: 2012)
http://www.imdb.com/title/tt1259521/ * Director: Drew Goddard. * Written by Joss Whedon and Drew Goddard. * Starring: Kristen Connolly as Dana; Chris Hemsworth as Curt; Anna Hutchison as Jules; Fran Kranz as Marty; Jesse Williams as Holden; Richard Jenkins as Sitterson; Bradley Whitford as Hadley; Brian White as Truman and many others.

Within the last several years Hollywood and the film industry has been evolving and expanding the classical monster tale, as we watched through the ages meandering from Frankenstein, the Mummy, the Werewolf, and Count Dracula towards a whole different species of Werewolves, vampires, and zombies. Then came the serial killers obsessed with pain, torture, maiming, and realistic grotesque murder sprees self styled after Ted Bundy, Fred West, or Jeffrey Dalmer only to exaggerate to supernatural tales of Halloween, Friday the 13th, and the Texas Chainsaw Massacre. Now a new sense of horror, going back to supernatural beliefs on Witches, Druids, Spirits, and creatures from the races of Darker Faeries come crawling out from their sidhe with vicious mermaids and mer-men, leprechauns, gremlins, goblins, orcs, giants, and titans. The Old God/desses are being brought back to life. What one would imagine would be a typical hack n’ slash film by the title of “Cabin in the Woods” turned to a conspiracy theorie, Dark ancient Deities tale of human sacrifice at a high corporate level ploy to satiate the “ancient ones”. None other than a tale weaved by Buffy’s Joss Whedon to give that twisted plot some fantastical depth. These five friends go on vacation to a remote cabin in the woods, only to find them trapped and manipulated in a pseudo-realm where they are lined up to voluntarily sacrifice themselves to the dark spirits.

The five college-aged kids head off to a friend’s cabin in the woods and lose all communication with the outside world. During “party time” and unwinding, the cellar door mysteriously flips open, only to involved a truth or “dare” to investigate the darkness. Within is a treasure trove of artifacts, each with a secret and a beast to unleash. Meanwhile they are monitored by a high tech secret lab where the white coats bet on which creature they will face – Pinhead, the Mer-man, flesh eating zombies, a ghoul, or a prehistoric monster of dinosaur proportions. Dana reads from the diary of an imbred hillybilly family thereby awakening the now family of deadly murderous zombies. But this is not the only laboratory experiment of what supernatural creatures will be unleashed, as the lab coats are monitoring similar setups from around the world, hopeful of a successful stint with the cabin. As each of the college kids get knocked off, the ploy backfires as the “virgin” saved for the last, teamed up with the brainy pot-head discover the conspiracy and find their way down into depths uncovering an ancient temple lair holding back the ancient Titans from destroying the Earth – satiated by an annual sacrifice that was planned. None of the scenarios work out for the guardians and literally “all hell breaks loose” as magical and supernatural beings, creatures, and monsters look at the lab coats and armed forces as a smorgasboard brunch. The Director of the agency, played by Sigourney Weaver, tells them the truth that the ritual involving sacrifice of the Whore (Jules), the Athlete (Curt), the Scholar (Holden), the Fool (Marty), and the Virgin (Dana) was to appease the “Ancient Ones” who lived beneath the facility. They had to die in archetypical order until the virgin remained. Werewolves, mer-creatures, unicorns, ghouls, zombies, and a giant serpent take their wraith. The Ancient ones rise to destroy the facility and the cabin. While an element of “kitch” and whacky elements loomed over the film, the special effects and deep mythical supernatural plot humored and entertained me. [Rating:4] Rating of four stars out of five. ~ Reviewed by Leaf McGowan.

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The Loch Ness Monster, Zombies, and the Law

cross-posted from http://blogs.loc.gov/law/2012/04/the-loch-ness-monster-zombies-and-the-law/ .

The Loch Ness Monster, Zombies and the Law

April 19th, 2012 by Clare Feikert-Ahalt

In a post last year, I looked at some of the United Kingdom’s weird laws.  I started to research a “part two” to that post, but ended up finding so much interesting (and yes, shockingly legal) information relating to the Loch Ness monster (commonly and affectionately referred to as “Nessie”) that I decided to dedicate an entire post to her instead.  (I will do another weird laws post soon, I promise.)

The first sighting of Nessie was allegedly in the sixth century.  This sighting was subsequently reported in the seventh century, when a writer stated that Saint Columbahad driven a water monster away from the Loch through prayer.  As the Scottish government notes, this prayer apparently wasn’t as successful as first thought, as there have been continued sightings of Nessie throughout the years.

Oliver Herford, “A horrible monster glared at them” (Illustration in “Mr. Rabbit at Home: A Sequel to Little Mr. Thimblefinger and His Queer Country” by Joel Chandler Harris, 1895) (Library of Congress Prints and Photographs Division, Reproduction Number LC-USZ62-94648)

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Ireland’s First Mythical Inhabitants: The Fomorians

4500 B.C.E. to ca. 500 B.C.E.

The Mythological Cycle:

The understanding of the folktales, folklore, myths, and legends of “Otherworldly” creatures who landed in Ireland in prehistoric times is known as “The Mythological Cycle.” A notable work exists called the Lebor Gabála Érenn (The Book of the Taking of Ireland) or otherwise known as the “Book of Invasions” which is a Middle Irish title of a loose collection of poems and prose narratives recounting the history, mythology, and origins of the Irish race from the creation of the world down to the Middle Ages.

The Fomorians:

According to the myths and legends of early Ireland, the very first human-like inhabitants of the Green Island of Eire were the Fomorians. The Fomorians are believed to be beings who preceded the Gods, similar to the Greek Titans representing Gods of Chaos and wild nature. They were also depicted as the supernatural undead and magical beings of the Underworld or Otherworld.  They were seen as a giant demonic race of beings who lived in boats off the coast of Ireland, often coming ashore to plunder and pillage all that existed on this grand Green Isle.  According to medieval scholars, the name “Fomorians”, “Fomhoire”, “Formorian”, “Fomoraig”, and “Faoi-Mhuir” came from “Fomoire” a word combination of “fomó”  meaning “giant” or “pirate”, the Gaelic “Faoi-mhuir” meaning “beneath the sea”, with the elements ‘muire’ or ‘sea’  or “mor” as “spirit” or “phantom” giving them the reputation as ‘sea pirates or under-sea phantoms.’  Some legends suggest that the Fomorians originally came from Asia or Northern Africa having been birthed by Noah’s son Ham after he was cursed by Noah. Some believe the Fomorians were the descendants of GogmaGog. They left Africa as seafarers who were often depicted as having black skin, black haired with the body of a man and the head of a goat according to the Eleventh century text called the “Book of the Dun Cow” or the Lebor na hUidre. In some manners, they have similarities to the descriptions of Ancient Egyptian and Nubian Gods, Goddesses, and half-human/half-animal creatures.  Some of them have also been described as having one eye, one arm, and one leg; while others were fancied as elegant beauties as with “Elatha” the father of “Bres”. They were also notorious for their powers over the forces of nature, such as being able to bring forth fog, storms, diseases, blights, and plagues with their so-accused “evil” magic.  Through history, they claimed several famous royalties, especially in guise as “kings” by various names, the most remembered as King Conaing, King Morc, King Indech, King Tethra, King Balor, King Elatha, the Warrior Cichol, the Smith Dolb, the Steward Liagh, the Poet Oghma, and Queen Ceithlenn. Throughout the lands of present day Ireland and the United Kingdom, are their mythical tromping grounds of Conaing’s Tower, Tory Island, The Hebrides, Rathlin, Islay, Lochlann (Norway), and Dun Aengus. By the period of history when they participated in the Second Battle of Magh Tuiredh, the rumor was that their fleet stretched far and wide from the Northeastern coast of Ireland all the way to Norway.

The first Fomorian King to have settled in Ireland was “Conaing” taking root on all the Northern Islands along the coasts of Ireland, Scotland, and Norway. In some respects, they had a “under the seas” glamour about them having lived “beneath the waves” giving some affiliation with “mer-folk”, “selchies,”  and “mermen or mermaids”. They were then reputed to have split themselves up into different tribes, residing in the Underworld, which was later ruled by “Tethra” the Fomorian Faerie King.  Often described to have the color and composure that is common-place for a Nubian with the darkest of black skin and hair, oddly though “Elatha” the father of “Bres” was depicted as having the most “golden hair” and the handsomest man in sight.  He seemed the fairest of the leaders, not being so blood-thirsty as the other Fomorian leaders, and very interested in justice. In later years, he refused to go to war with his son “Bres” against the later faerie invaders known as the “Tuatha de Danann” as he felt such actions was “unjust”.  By right of the myths and legends, the Fomorians were unique in their DNA, racial, and family lineage with their own customs and language dialects than the other invading inhabitants of Ireland.  Whereas the Nemedians, the Fir-Bolg, and the Tuatha de Danann were believed to have shared the same DNA, family lines, languages, and were considered to be of the same races. At a later point in history, they were known to have intermarried with the Tuatha De Danann according to faerie tales and legends.  Popular stories relating to the Fomorians were the “Bres Mac Elatha and the Tuatha De Danann”, “The Second Battle of Magh Tuiredh”, “How Balor was Defeated”, “The Courting of Emer”, “The Fate of the Children of Turenn”, “the Fir Bolg”, “The Story of the Tuatha De Danann”, “The Death Tales of the Tuatha De Danann”, “Credhe’s Lament”, “the Hard Servant”, and “Partholon” myths.  They came to be defeated by the first invaders of Ireland from Greece known as the “Partholon” by 2680 or 2061 B.C.E. (dates differ to scholar’s theories).  Shortly after defeat by the Partholon, they took back the land by instilling a plague that killed off the Partholon, laying them waste in the fields. They battled again with the Nemeds and then finally defeated and vanquished by the Tuatha de Danann. Ever since, any settled pirates or sea-based raiders were labeled “Fomorians”.

By Thomas Baurley

 

Bibliography:

  • Anomymous scholar:

    11th c. C.E. Lebor Gabála Érenn (The Book of the Taking of Ireland)

 

  • Encyclopedia Mythica:

    2012 The Fomorians. Website referenced March 2012.

    http://www.pantheon.org/articles/f/fomorians.html.

  • Magic & Mythology:

    2012 The Fomorians. Website referenced March 2012.

    http://www.shee-eire.com/Magic&Mythology/Races/Formorians/Page1.htm

  • Slavin, Michael:

    2010 “The Book of Tara”. Wolfhound Press: Dublin, Ireland.

  • Walsh, Brian:

    2006 “The Riddle of the Hobbit”: August 28, 2006: Time Magazine Online:

    http://www.time.com/time/magazine/article/0,9171,1399614,00.html.

  • Wikipedia: The Free Online Encyclopedia.

    2012 “The Fomorians”. Website reerenced February 2012.

    http://en.wikipedia.org/wiki/Fomorians

  • W.Y. Evans-Wentz:

    1966 “The Fairy Faith in Celtic Countries”. Citadel Press: New York.

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The Dreaming and Dreamtime


Australian National Museum, Canberra, ACT, Australia

The Dreaming and “Dreamtime”

As I take a career and life journey’s “Walkabout” around Australia and Europe during the Summer of 2011, during my visit to the Australian National Museum I really for the very first time embrace the concept of the Australian Aborigine “Dreaming” and “Dreamtime” that I was first introduced to during my Anthropology of Religion class I took during my college years at Florida State University. Nevermore did the concept “sink” and “settle” in me more than at this time of my life that I could truly say in a “Stranger in a Strange Land’s” true essence of “grokking” the concept fully and spiritually. “The Dreaming” tells of the journey and actions of the Ancestral Beings when they were creating the natural world. An animistic narrative telling of a “timeless time” of formative creation and perpetual creating. This took place during a mythological era called “Dreamtime”. This is a sacred era when the ancestral Totemic Spirit Beings formed “The Creation”. The philosophy is infinite and demonstrates how the past and present is linked together to prophesize the future. The concept of “Dreaming” is often used to refer to a person’s or group’s set of beliefs and spirituality. The Australian Aborigine might refer to “Shark Dreaming”, “Kangaroo Dreaming”, or “Eucalypus Dreaming” and this would refer to particular natural items or life forms in their resident area or country, laying down patterns of life from which to follow. This creates their mythos, their creation stories, and their folklore as to why certain things have come to be. They believe that every person exists eternally in the Dreaming and represents both the spirit that existed before physical life began and is the spirit that exists after death as a “Spirit Being” or “Spirit Child”. The Spirit Being can only exist physically by being born from a mother, entering the fetus during the fifth month of pregnancy. Upon birth, that child is to become a special custodian of the land and country to which s/he was born, required to learn the stories, lore, and songlines of that particular place. Our natural world, especially that which is within one’s cultural heritage, race, and species, is what provides the link between the people and “The Dreaming”. The Act of Dreaming and the stories that are within them carry the truth from the past, blended together with the code for the Law, to operate and facilitate the present. Every story within “The Dreaming” weaved as creation through the “Milky Way” is a complete long complex tale, many of which discuss consequences and our future being. During the Dreamtime, the Australian Aborigines believed that the creators were both men and women who took on spiritual forms. These “cultural heroes and heroines” sometimes defined as spirits, other times as “God/desses”, would travel across a formless land, create sacred sites and significant places of interest during their travels weaving story and songlines that would guide the spirit beings they birthed in Creation. They joined together with various spirits to create the land, the waterways, the geographical features of the land, the skies, the seas, the plants, the animals, the stones, and all the other wo/men that exist. Every event that takes place would leave a record in the land. To the Dharawal, “Biami” the Great Spirit, went up into the skies to watch over their people and to make sure they obeyed his rules. Spirits habitating in waterholes, caves, and other spirit places to watch over or affect those people that lived near them. This was one of the reasons that another tribe would not conquer tribal lands for doing so would place them in a land full of strange and potentially hostile spirits. The Australian Aborigines believed in both good and evil spirits they called “Goonges”. Children would be warned not to go to certain areas for the “goonge will get them”. Same for the oceans, for they too contained spirits underneath the waters and explained deaths at sea, getting caught in a rip current, or attacks by various sea creatures. The Creators, or the Ancestral Spirits, were shape-changers who were half-human, both male and female, who used the powers, great wisdom, and intentions to create all of being. They lived and retired in the sky clouds. The Aborigine believed that every living creature were created by the Creators as “spirit-children” and/or “spirit animals” during the Dreamtime and were assigned to live in particular spirit places. They believed that their own birth was the result of a spirit child entering into the mother’s body and was brought into being during conception by the specific actions or designs of the creators to make spirit children in the Dreamtime. They also believed that after death their spirit would return to the spirit-place to await rebirth. It was in Dreamtime that the Creators and ancestral spirits created the world which we all live. The Australian aborigines embrace all of life and the phenemena that affects if as part of the vast and complex system of relationships that go back to the original acnestral Totemic Spirits of the Dreaming. The Dreaming establishes a culture’s and regional country’s laws, taboos, structures, and history in order to ensure the continuity of life and land in that area. Breaking these cause destruction to the areas that one’s spirit is meant to guard or caretake.


Australian National Museum, Canberra, ACT, Australia

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“Haitian Horror” by Thomas Baurley

Haitian Zombification

A treatise in 1989 on “Haitian Zombies”. Exploring Wade Davis’ work in Haiti with the compound made from tetrodotoxin utilized by witch doctors in creating real-life zombies as slaves.

Baurley, Thomas: 1989 Haitian Horror: Zombification as Myth or Reality?. Florida State University: 1989.

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Vampire / Vampyre

 


St. Michan’s Church Crypt, Dublin, Ireland
legendary inspiration for Bram Stoker’s Dracula

Vampires
A creature of lore, legend, folktale, and myth that is believed to be an undead human (human brought back from the dead) that either feeds on the blood or life force of living humans in order to survive. There is much controversy in the folkloric record on whether vampires either drank blood or just fed off the life energy of others. Some believe that “blood” is the best representation of “life essence” and is therefore what vampires need to survive. Vampires are mentioned and recorded in numerous cultures around the world, described in history as old as man him/herself. Older parallels of similar creatures in legend, such as the Old Russian “Упирь (Upir’)” seem to date much earlier at 1047 C.E. mentioned in a colophon in a manuscript of the Book of Psalms written by a priest who transcribed the book from Glagolitic to Cyrillic for the Novgorodian Prince Volodymyr Yaroslavovych calling him “Upir” Likhyi which translates to “Wicked or Foul Vampire”. Local and associated Pagan mythology suggests there was Pagan worship from the 11-13th centuries of “upyri”. There is mention of similar creatures throughout history in Greek mythology, Mesopotamian lore, Hebrew records, and Roman stories placing demons and spirits who fed on the life force of humans perhaps being the earliest vampires. Numerous world mythologies described demonic entities or Deities who drank blood of humans including Sekhmet, Lilith, and Kali. The Persians were the first to describe having blood drinking demons. Greek/Roman mythology spoke of the Empusae, the Lamia, the striges, the Gello, the strix, and the Goddess Hecate as demonic blood drinkers.

The documented case of Elizabeth Bathory who killed over 600 of her servants and bathed in their blood led to the reputation of her being a vampire. Same as with Vlad the Impaler of Count Dracula mythology of Transylvania who would impale his victims alive on upright stakes and would eat dinner while watching them suffer and slide down the poles in shrieks of torment. The Istrian (Croatia) 1672 legend of Giure Grando, a peasant who died in 1656, but was believed to have risen from the grave to drink the blood of the villagers and sexually harass his widow became a vampire-like legend. He was stopped by having a stake driven through his heart and then beheaded by the local village leader. Shortly after this legend, during the 18th century, a frenzy of vampire sighting in Eastern Europe went rampant including some notorious vampire hunting in Prussia (1721), Habsburg Monarchy (1725-1734), and the tales of Peter Logojowitz and Arnold Paole in Serbia.

Arnold Paole was a soldier who was attacked by a vampire. A few years later he became a farmer that died during harvest of his hay crop. He was buried and believed by the local villagers to be rising from the grave feeding off of them. The documented case of Plogojowitz, of a man who died at 62 only to return from the grave asking his son for food. Upon being turned down, the son was found dead the next day. Plogojowitz apparently had killed him as well as various neighbours by draining their blood. The Serbian tale of Sava Savanovic told of a man who lived in a local watermill that would kill the millers and drink their blood. This tale led to the creation of the 1973 Serbian horror film called “Leptirica”.

The term itself as “vampire” however was not utilized until the early 18th century during a time when vampire hysteria was rampant. The first use of the term “Vampire” came from a 1734 travelogue titled “Travels of Three English Gentlemen” published in the 1745 Harleian Miscellany according to the Oxford English Dictionary. The English term “Vampire” may have come from the french term “Vampyre” or the German term “Vampir”. These terms may have derived into the Serbian “вампир/vampir”. During the early 18th century tales of vampires throughout Eastern Europe became rampant. Vampires were often associated as revenants of evil beings, suicide vicims, or witches; or from malevolent spirits possessing a corpse or being bitten by a vampire. It was during this time that the hysteria caused individuals, families, and communities to dig up the graves of suspected vampires and them mutilating the corpses, staking them, or conducting rites of exorcism. In 1718, after Austria gained control of northern Serbia and Oltenia, officials recorded local practices of exhuming bodies and “killing the undead”. Official recording of these practices from 1725 to 1732 led to widespread publicity of vampires. It was from this that led to many of the original vampire myths we have today that described vampires as either being in the form of a human, as a resurreced rotting corpse, or a demon-like creature roaming at night. Much of the hysteria was similar to the Witch Craze of the Inquisition. Neighbours would accuse the recently deceased for diseases, deaths, plagues, and tragedies that cursed the local village. Scholars at the time were steadfast that Vampires did not exist attributing the incidents to premature burials, rabies, or religion. However, the well-respected theologian and scholar Dom Augustine Calmet composed a 1746 treatise with reports claiming vampires did indeed exist. This was supported by Voltaire who claimed vampires were corpses who went out of their graves at night to suck the blood of the living, either at their throats or stomaches, after which they would return to the cemetery. This would lead the victim to wane, pale, and fall into consumption while the vampire would bloat, become fat, rosy, and become rejuvenated. They were disputed by Gerard van Swieten and the Empress Maria Theresa of Austria who passed laws prohibiting exhumation and desecration of bodies ending the vampire epidemics in Austria.

The “18th Century Vampire Controversy” or “Hysteria” gave birth to many fabricated myths and legends that lent stories about blood suckers evolving to the image we imagine of today when we think of “vampire”. Many of these images today come from writers, authors, and film. John Polidori’s 1819 novella “The Vampyre”, Bram Stoker’s 1897 novel “Dracula”, and the film “Nosferatu” are the main culprits for much of today’s image of a vampire, especially the pointed teeth, the sleeping in daylight, the drinking of blood, and sensitivity to sunlight. Stoker based much of his imagery and lore from former mythology of demons, faeries, and werewolves that he fit into the fears of late Victorian patriarchy. His book gave birth to a trend of vampire fandom that has lasted for over 100 years and still flourishing.

From Europe the vampire craze spread to parts of New England in the Americas, particularly Rhode Island and Eastern Connecticut. Paranoia and hysteria went rampant in the same manner as Eastern Europe’s 18th century Vampire Controversy. Documentation of cases with families accusing vampirism being the cause of the plague of consumption that devastated their communities. Families would dig up their dead to remove the hearts of suspected vampires. A very popular documented case was of the 1892 Rhode Island incident of Mercy Brown who died at age 19 of consumption, believed to be a vampire returning from the grave and feeding on her family and neighbours, was dug up by her father, had her heart cut out and burnt to ashes, only to be fed to her dying brother in attempts to save him from the rotting disease.

 


St. Michan’s Church Crypt, Dublin, Ireland
legendary inspiration for Bram Stoker’s Dracula

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Lost Girl: Season 1

 

Lost Girl: Season 1
(Television NR: Showcase, 2010)
Creator: M.A. Lovretta. Starring: Anna Silk, Kris Holden-Ried and Ksenia Solo; and many others.

Its an expose of the Faerie world hidden within the human world where the season follows on the sensual charismatic Bo who never really felt at home with the humans tortured by not being able to experience love with them as she drains them to death during sex. She soon discovers she is a Succubus and is not alone, but in a world of the Genus Fae and without a tribe. She’s pushed to choose a tribe with the Dark Fae or the Light Fae, and decides to stay neutral. She becomes a renegade and teams up with a gothy girl human sidekick who becomes an investigator for the abnormal while figuring out who Bo’s mom is and her faerie origins. Falling in love with a Lycanthrope, at ends with the Morrigan, fighting off various species of Fae while keeping things secret from the human world. Full of mythology and faerie lore blended into the modern human world … this is a treasure and an action packed series. A must see for any faerie enthusiast. Rating: 5 stars out of 5

 

Season 1:

  • Episode 1: It’s a Fae, Fae, Fae, Fae World (September 2010)
  • Episode 2: Where There’s a Will, There’s a Fae (19 September 2010)
  • Episode 3: Oh Kappa, My Kappa (26 September 2010)
  • Episode 4: Faetal Attraction (3 October 2010)
  • Episode 5: Dead Lucky (17 October 2010)
  • Episode 6: Food for Thought (24 October 2010)
  • Episode 7: ArachnoFaebia (31 October 2010)
  • Episode 8: Vexed (7 November 2010)
  • Episode 9: Fae Day (14 November 2010)
  • Episode 10: The Mourning After (21 November 2010)
  • Episode 11: Faetal Justice (28 November 2010)
  • Episode 12: (Dis)Members Only (5 December 2010)
  • Episode 14: Blood Lines (12 December 2010)
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The Otherworld, The Underworld, The Sidhe


Otherworld Map

 

The Otherworld

From the dawn of religious thought there has been belief in an Underworld and/or an Otherworld. A place were we are trapped when we die disturbed or without resolution that sits upon our world, sometimes referred to as Limbo, Hades, The Waiting Place, and the Inbetween. Many believe in a Hell and a Heaven. Others believe in a Summerland. Others do not. Some believe in Reincarnation. But just about everyone has an opinion about where we go when we die. The Otherworld is one such place that many deduce is where human spirits reside after death. But its not just a place for ghosts and poltergeists, but is also often labelled as a place of residence for all of the undead and supernatural from zombies to vampires, from faeries to trolls, from Gods to Goddesses, and the elemental spirits of nature. Celtic mythology calls “The Otherworld” (Orbis Alia) as the “Realm of the Dead, the Home of the Deities, or the stronghold of other spirits, and the Mighty Sídhe.” Folklore depicts the Otherworld as existing over the western sea or underground such as in the Sídhe mounds of Ireland and the British Isles, or as a realm layered like a transparency over the world of the living but invisible to our physical sight. I’m more of an advocate to the belief that the Elemental and Faerie Realm, Realm of Deities, and the Land of the Dead are all ‘separate’ realms … layered on top of each other as transparency-like layers of an onion in the worlds within worlds that make up the cosmology of universes in which we live. The Irish described their Otherwold as being underground and sometimes on islands in the Western sea. I believe that they actually saw it as a separate realm from the land of Faeries and the Sidhe and scholars or folklorists not being very well versed in the different dimensions just lumped these worlds into one solitary world separate from the land of the living. There are many different references by the Irish to the these realms including Tír na mBeo (“the Land of the Living”), Mag Mell (“Delightful Plain”), and Tír na nÓg (“Land of the Young”), among other names. This is one of the reasons I believe the Irish truly believed them to be different places. Irish mythology talk of these places to be a country where the inhabitants never grew old, got sick, died, where they were eternally at peace and happiness, and one year of occupation in that realm would equate to 100 human years. The Greeks spoke of a similar place called the “Elysium” (Greek mythology). Of course the Greeks and the Irish may have a shared origin in ancient Proto-Indo-European religion, so that might make sense. There are many folktales in both of these cultures where a beautiful young woman often approaches the hero and sings to him of these happy lands often offering him an apple or the promise of her love in exchange for his assistance in battle. The myths have him following her for a journey over the sea and are never seen again. Mythological and folklore elements involve boats of glass, chariots, horses, food, drink, and lures of love. Sometimes the mortal man returns to the human realm to find his previous family and friends deceased for ages and while believing to have been gone for a few years were actually gone for hundreds of years. (ex: Tale of Oisin, Thomas the Rymer, Rip Van Winkle, Tale of Bran and Branwen, etc.) There are quests in the tales and a magical mist always seem to descend upon them. They are always changed and affected with their contact to the Otherworld. The means by which many of these individuals cross over from the human realm to the land of spirits or the dead are abundant in all of Indo-European folklore and stories. These seem to occur in liminal places, gateways, or on special days of the year. The Gaelic festival of Samhain (November 1st) as well as Beltane (May 1st) are believed to be dates when the boundaries between the worlds become even more permeable than usual, and visitors from both realms can travel inbetween the realms, sometimes on purpose other times accidentally. Folklore is obsessed with the concern about preventing the intrusion of spirits into the human world and the loss of humans to the Otherworlds. Many spells, charms, superstitions, and rituals exist through history to prevent the crossing over of humans and entities between these dimensions. Some believe that Irish folklore is a heaven of sorts. Interpreters of Irish poetry and story telling, claim the Otherworld is simply a land of paradise, happiness, and summer. I am of the opposite view that the realms those stories tell about is quite yet a completely different world than the land of the Dead. I believe that there is a land of Faeries (Sidhe, Faerieland or Faerieworld), a land of the Dead (Otherworld), a land of Demons (Underworld / Hades / Hell), a land of Deities (Summerland or Heaven). Land of the Dead is what I refer to when I discuss the Otherworld. Brittany sees this as an island someplace west of Great Britain. When the souls of the dead leave the human body, they go to the homes of fishermen and knock desperately on their doors for ferry to these islands. The fishermen would leave their homes and ferry the dead to these lands in ghostly ships called “Bag an Noz”. There are Christian beliefs on the British Isles that talk about a Galicia northern coastal village called ‘San Andrés de Teixido’ where a little hermitage consecrated to Saint Andrew houses his bones. According to Tacitus this is where the ‘heavens, seas, and earth end’. It is believed by many that if you don’t visit this place when you are living, you must visit after you die in the form of a serpent or lizard, in order to take your journey to the land of the dead, according to words from Jesus to Andres. Many Spanish authors also claim that this is the starting place for the souls of the dead on their trip to the Other World. The Irish God of Gateways and of the Sea, Manannon Mac Lir, is often seen as a gatekeeper between these Isles of the Dead and the Lands of the Living. In modern fantasy, such as in the tales of the television series “Buffy the Vampire Slayer” the gateway to the realms of the dead or the world of demons are referred to as “The Hellmouth”. This serves as a magical portal between the worlds. Supposedly as a place of increased supernatural energy and is a gate that attracts as a hot spot demons and other supernatural creatures. While completely created by the filmmakers, the concept is based off the gateways to the realm of the dead found in mythologies. The “Otherworld” as the “Spirit World” or “Land of the Dead” is seen as a habitation realm of spirits. The belief in spirits come from the theory that the Earth itself and all living things on the Earth have spirit counterparts that existed before the physical creation, and a living soul consists of a spirit body united with a physical body. The spirit existence is composed of organized and refined spirit matter that extends to all life, including plants, animals, and humans. Even the Christian bible refers to plant spirits as being created as spirits before they were created with physical bodies (Moses 3:5, 9). Under these beliefs, there are premortal and postmortal spirit worlds. Premortal spirits exist originally in “heaven” where monotheistic faiths believe their God lives. There is belief by many that the spirit after leaving the body from death, yet before resurrection, is taken by an angel or a reaper, to the home of God who gave them life, they are then often judged and/or assigned to a place of paradise or a place of hell and ‘outer darkness’. Postmortal spirits inhabit a world where they reside and converse together the same as what occurs in the human world. There is belief that they conduct similar activities, labor, and life as they did when they were living; it is a place where they learn and prepare for the next life as an extension of mortality. Those at unrest or unfinished with their mortal existence, often haunt or are trapped inbetween the human realm and the Otherworld or the Underworld.
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Land of the Fae: