Tiveragh Fairy Hill (Cushendall)

The Tiveragh Fairy Hill
Cushendall, Northern Ireland

Legend and lore has it that this very broad sided hill with steep sides overlooking the small village of Cushendall in Northern Ireland is the gateway to Tir na nOg. A place very well known locally to be haunted by faeries, leprechauns, elves, and pixies … this giant hill is a natural fortress all in its own and easily seen to be claimed as a stronghold by the fae. Fairy tales mention many stories about it rising up on pillars during the twilight evening with glimmering meriment of faeries frolicking and dining. Many believe that the wee folk live in this hill that is accessed by a nearby cave. As the warning goes, if ye are mortal, regardless of how appeasing the faerie music may sound, if you wander within, you’ll never be seen again on this plane of existence. Time holds a whole different rhythm in Faerieworlds.

We however, of fae persuasion, did venture up the hill at the turn of twilight just as the sun was going down. We spied the hill with visions of faerie impressions while across the valley atop Ossian’s Grave – the Megalithic tomb believed to be the burial spot of the fabled poet and bard Oisin. Now Oisin was lured into fae, into Tir na nOg where he lived until he requested to return to the land of mortals to visit his family. Of course due to faerie time, he came back several hundred years later to find them all gone and deceased. He fell off his faerie steed and became a blind old man wandering these fields eventually dying. If the faerie tale is true, this would be the hill he would have rode out of and across the valley would have been his grave overlooking it … curiouser and curiouser. Midway along the way up the base of the hill is one of the most magnificent Faerie Thorn Trees I’ve ever encountered. As usual with these faerie hills, I always find a wee hole just big enough for the Victorian sized fae to enter within, usually lined with heavy rocks, making it look peculiarly like its a miniature mine rather than a animal hole. We climbed atop as the sun was going down, empowered by the feelings of the ancient ones. Archaeologically though, this may be a massive hillfort. I’m looking for those records and will post my findings here.

    On Tiv-ra Hill near Cushendall,
    I heard a commotion behind a wall,
    I stopped and looked over, and boys-o-boys!

    Now what do you think was making the noise?
    Twas a Hurley match – and may I choke -–
    It was two wee teams of the Fairy folk
    That was rippling’ and tearing’ and weltin’ away
    In the light of the moon was bright as day.

    And their playing pitch was hardly as big
    As my Uncle Barney’s potato rig;
    And me there watchin’ them puck and clout –
    At the back o’ the wall with my eyes stuck out.

    When all at once, like the squeal of a hare,
    A wee voice shouted, “Who’s that up there?””
    And a bit off a thing about nine – inch tall
    Came climbing up to the top of the wall.

    And he stood there; he stood about pot -size
    With his two wee fingers up at my eyes,
    And its God’s own truth that I’m speakin’ mind ye,
    “”Get out o’ that,” says he, “or I’ll blind ye!””

    Aye that’s what he said, “I’ll blind ye,” says he,
    And by Jing what he said was enough for me,
    Did I run? Aye surely; I didn’t miss -–
    And I haven’t seen Tiveragh from that to this.

    ~ H.Browne

    The Fairy Hill Tiveragh is a fairy hill and near to Cushendall,
    And nobody goes there at night, no nobody at all.
    The hill is small, the sides are steep.
    And I have heard it said That flickering lights go in and out While everyone’s in bed.
    And on the top two hawthorns grow, A white one and a red.
    ~ John Irvine Desmond

~ Yours truly, Leaf McGowan

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Shakefest 2012: May 26th – Charleville Castle, Tullamore, Ireland

2012 Shake Fest: Charleville Castle, Tullamore, Ireland

Shakefest 2012
May 26-27th, 2012 * Charleville Castle * Tullamore * Ireland * Shakefest.net *

This year will be Shakefest’s “7th” Annual Dance and multi-cultural festival held at the historic epic Charleville Castle. The festival grounds is starting to bustle with activity as preparations are in the flow to welcome local and international community, visitors, friends, and family to celebrate culture. Since 2006, Shakefest has been bringing together an eclectic mix of Middle Eastern, Cultural Dance, and Artistic Workshops ending with a multi-cultural evening of dance performances. This year, Shakefest is expanding into more folklore, diversity, performance art, crafts, and themes for all ages, sexes, and cultures. This year features numerous workshops, classes, performances, and activities such as a “Faerie Glen” to get lost in, A “Madhatter’s Tea Party”, A bouncy Pirate Ship, Indian Cuisine, Performances by Tullamore’s “The Red Embers”, Galway Bellydance, Appolonia Tribal Bellydance, Sheeoneh, Nicole Volmering, and Aoife Hardiman.


Joana Saahirah ~ photo courtesy of Shakefest

This year’s International Guest Instructor is Oriental Dancer Joana Saahirah of Cairo, Egypt providing authentic education on Egyptian History and Folklore as well as Oriental Dance instruction in Classical, Saiidi and Alexandria of Mellaya styles. Declan Kiely will host a special workshop on how to “Dance like Michael Jackson”. Hip Hop, Jazz, Poi & Ribbon Dancing, Bachata and Argentinian Tango classes are also offered. There will also be African dance, poetry, open-mic sessions, a kid’s gigantic Dragonfly and butterfly hunt, punch and judy, juggling & stiltwalking by Stagecraft Ireland, Drum Circles, and a magic show. This year will also be breaking ground on a live history section with the KHI Medieval Re-enactors treating audiences to combat simulations of the Crusader’s Knight’s Templar with medieval tents, a full try-on armoury and archery for all ages.



KHI Medieval Re-enactors ~ photo courtesy of Shakefest

Featured musical performances by 40′s Swinging The Bugle Babes, Our Annual Multi-cultural Hafla, daring fire show by The Red Embers & Babylon’s Inferno, The North Strand Kontra Band from North Dublin. Dazzling Romanian and Bulgarian instrumental band is expected to finish off the fest with explosive energy and lively dance accompanied by original and traditional tunes from clarinet, saxophone, trombone, keys, banjo, double bass, and drums. If you’re travelling through Ireland this weekend or live in the magical isles, this event is not to be missed. Gates open at Noon on Saturday the 26th with admission only €10 general entry, €10 camping, €20 family day pass or only €15 for evening entertainment.  All proceeds will be going towards Charleville Castle Restoration Fund – Operation ‘Raise The Roof’ project in which money will be raised towards putting a protective roof on the castle chapel. We’ll be covering this event, so come back here for photos, review, and the stories we weave from the experience …


North Strand Kontra Band ~ photo courtesy of Shakefest

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Visit us at the 2012 ShakeFest!

2012 Shake Fest: Charleville Castle, Tullamore, Ireland

Come visit us as the Tree Leaves Oracle and Pirate Relief will be teaming up to present a Faerie Glen on site as well as activities. We encourage you to dress up in your finest Faerie, fantasy, Medieval, and Pirate garb! Discounts for admission if in costume or fancy dress!

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Irish Fairy Forts

Irish Faerie Forts

These intriguing fortresses of old has always fascinated me conceptually once I read about them in the many legends and folklore of the Irish Faeries. However, it wasn’t until the last two years that I’ve had the chance to explore these raths of myths and tales in-depth and personally wondering if they are truly gateways into the Land of the Young, Tir Na Nog or the Faerie Otherworld. “Fairy Forts” are the names given especially by the Irish, Cornish, and other residents of the Isles around Ireland, Scotland, Wales, and Britain who strongly believe in the faerie folk. This is a localized term for the “raths”, “ringforts”, “lios”, “hillforts”, “rounds”, “earthen mounds”, or circular dwellings found in England, Ireland, Scotland, Isle of Man, and Wales.

Fairy Forts / Ring Forts

Fairy Forts / Ring Forts (People's Park, Ireland)

Archaeologists will tell you these came to be around the late Iron Age and used upwards to the domain of early Christianization of the land when the Island’s residents dwelled in circular structures (perhaps “roundhouses”) within earthen banks or ditches that were used for defense. These were believed to have been topped with wooden palisades, stone or wood buildings, roundhouses, or structures. Many archaeologists believe that these were primarily made of wooden structures that would have decayed and is the reason none of the structures remained leaving only vague circular marks in the landscape. These “fairy forts” or “raths” are simply large mounds of earth, clay, grass, hedges, bushes, gorse, and thorn that is circular in shape like that believed to be a round banked enclosure. Archaeology tells us the circular bank was formerly the base for a high fence or wall of sharpened logs sometimes with or without a moat filled with water. Inside the circular enclosure, more often than not, are round wooden thatched dwellings. Also within this enclosure was kept livestock during bad weather as well as to prevent raiding. There is believed to be over 40,000 ringforts in Ireland alone. In 2009 a team of four photographers supported by the Wales Arts International took a road trip across Western Ireland to record and photograph fairy forts. These can be seen at www.fairyfortproject.com. Actual “Sidhe” or Hills, are most commonly interpreted as burial mounds, passage tombs, or tumuli. Human remains have been found in these to support archaeology.  Some claim the Tuatha de Danann were actually the “Danes” who were legendary “fort builders”.

Passage Tomb - Slieve Gullion Forest Park

Passage Tomb - Slieve Gullion Forest Park

This however is disputed by many folklorists and archaeologist as most of the forts took on Gaelic names. According to Archaeology, the forts are attributed to all sorts of times and races. Legend even attributes them to belong to the Firbolgs, Tuatha Dé Danann, the Celts, the Vikings, as well as mythological individuals such as Aenghus, Eerish, Eir, Farvagh, Cuchuallain, Midir, Croaghan,  Lachtna (820-840 C.E.), Brian Boru (980-1014 C.E.), and  King Conor (1242-1269 C.E.). Place names throughout the Isles are named after faeries, banshees, and other beings or myths surrounding them.  tells a different story opposing the archaeologists’ perspective. The myths, legends, and lore of the land tell that these ringforts were “fairy forts” blessed and protected with Druidic prayers, spells, and magic to protect the “faeries” that lived within or under them. Those who believe in Faeries do not alter or trespass on them.  Legend states that the Tuatha Dé Danann and Fir Bolg had originally inhabited Ireland as a mythical race of magical folk who dominated Ireland. Around the time of the Iron Age (oddly enough corresponding to archaeology’s dating of raths) when the Milesians came to Ireland and defeated the Tuatha Dé Danann, the Tuatha was forced to relocate to the Other World, A Faerie dimension, or down below the hills, to Middle Earth as a agreement that only the Milesians ~ the humans ~ could dwell above ground. The Faeries, the “Good Neighbours” had to move underground or to their “Faerie Isles”.  They were to retreat into the hills or mounds called “sidhe” which became a word for the “faeries“. These were often described as circular barrows or ringforts. These “hollow hills” have traditionally become known as the home of Faeries. “Sidhe” in Gaelic means “people of the hills”.  According to the Book of Armagh, they are the Gods of the Earth known as the Tuatha de Danann. Sometimes seen as God/desses, other times as Druids or sorcerers, and on an odd occasion as aliens, the Tuatha have a rich mythology and is strongly embedded into Irish lore. Some Irish call them the “Sidheog”. To many Christian groups, faeries are believed by some to be fallen angels who are too good to ever be allowed in Hell, and too devilish to ever be accepted into Heaven. It is from these myths, that these defensive forts, were seen to be the domain of the Tuatha Dé Danann as entrances to their world. Out of respect and fear of “war” taking place again between faeries and humans, they are to be respected and avoided. The actual mounds are also seen as potential burial mounds or sacred resting places. As Archaeology has found many burials within such mounds, such as at Newgrange and Tara, hillforts and mounds are avoided out of superstition.  A good farmer wouldn’t even mess with the moat, the walls, cut brush from it, remove stones, or damage it in any way. If they did, hard luck and even death could follow. Most respected on these “fairy forts” were the whitethorns, the ash, the gorse, or the “sceach” around its boundaries never to be cut for that would most likely lead to death. In MacCraith’s “Triumphs of Torlough” the “fairy forts” are labelled as the lodgings of appalling apparitions. There are many stories of the hills being lit up by strange lights at night. Sometimes this is described as the hill rising up on pillars, opening to the night sky, revealing brilliant lights of Faeries processing from one hill to another, especially during Lammas tide (August 2nd through 7th). November 11th, during Hollantide, is when the Manx fear their Hogmen or Hillmen the most as it is the time these particular Fae choose to move from one hill to another.

Hill of Tara

Irish lore and ghost stories tell much about the supernatural stature of “Fairy forts”. Many believe “leprechauns” live in them and hide their pots of gold within the mounds as has been expressed in Rudyard Kipling’s 1906 novel “Puck of Pook’s Hill”. In addition to the Ringforts, Dolmen reputedly were also believed to be faerie homes or dwellings.  A legend tells of a lady who lived in one became deranged, thought her lover was a dragon, and jumped at him. Many unexplained phenomena takes place in or around the fairy forts. Local lore tells tales of a man who tried to blast down a dolmen resulting in a septic hand while the dolmen remained unscathed; the local astronomer who tried to blast the Inchiquin Barony dolmen was badly injured with his hand as well; a Templenaraha oratory demolition (which was in a ringfort) collapsed a calf shed onto its occupants for building the unstable structure; the 1840 tale of workmen at Dooneeva who were trying to level earthworks in a fairy fort had apparently turned up dead (though his mystic wife ran to a “fairy spot” to work magic to bring him back to life); The Lissardcarney and Ballyhee fairy forts in Templemaley Parish were always known to be faerie strongholds with troops of faeries garrisoned within them (1839 stories); Songs were reputedly heard from the Cahernanoorane in Inchiquin and Liskeentha near Noughaval; tales of faeries haunting the Tobersheefra holy well; the 1892 tale of Nihill a farmer who wrecked and removed the out wall of a triple stone fort near Quin leading to his father stricken with acute pain and only recovering from it when the work was stopped; a landlord losing the use of an eye from the dust of an explosion when blasting a rock in an earth fort being removed in northeast Clare;  and in 2011 developer Sean Quinn found financial ruin after he moved a fairy fort. Another tale tells of a cow that grazed in a fairy fort was found with broken legs whose owner then ate its meat only to find the cow in the fairy fort a year later. The farmer was told by the faeries they substituted an old stray horse to make him believe it was his cow as they needed his cow’s milk, and they then let him take his cow home afterwhich he became very prosperous for the loan. Another tale tells of a another farmer who couldn’t understand why none of the cows would enter the fairy fort on their property, and upon investigation by his son, found an old fairy in the fort who asked the man to help him get a young human girl to become his wife. The farmer’s son would not give a young girl to the old fairy but instead married the girl himself, leading to rage from the old fairie who thereby destroyed the farmer’s property. Outraged, the farmer’s son and the girl rode to her parent’s house to tell her three brothers. Her brothers then went to the fort to dig for the old fairy’s house, upon finding his large flat stone, he begged for them to save him his home, which they did in exchange for restoring for what he had taken.  There are some ringforts that are more dangerous than others, such as in the case of the Croaghateeaun stone ring wall near Lisdoonvarna.  One of the most modern cases of faerie wraith for damaging faerie forts was believed to be the invocation of an ancient curse of the Hill of Tara when  the government destroyed sites by construction of the M3 Motorway. In 2007 the Minister for the Environment, Dick Roche supposed befell against bad financial luck after signing a order to destroy the Lismullion Henge. By Faerie wraith, he lost his job, was demoted, and held up by an armed gang in the Druids Glen Hotel. The Minister for Transport, Martin Cullen afterwards nearly got sucked out of a helicopter when the door fell off. The Chief Health and Safety officer was seriously injured by a falling tree at Rath Lugh. A worker was killed while being trapped at Fairyhouse where there have been many accidents on that particular stretch of road.  There is much concern about being taken by the faeries.  Fears from stories such as these may be responsible for the incredible preservation of these forts, hills, raiths, and mounds across the countryside.    In many areas, the raiths and fairy forts are protected by Irish law for reasons of heritage preservation, preventing construction or building within 30 meters of them. The Irish government and larger corporations however somehow skirt these laws often when they find need to destroy them for construction projects or building motorways.

Drumdowney Fairy Fort in Ireland

Drumdowney Fairy Fort in Ireland

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The Dreaming and Dreamtime


Australian National Museum, Canberra, ACT, Australia

The Dreaming and “Dreamtime”

As I take a career and life journey’s “Walkabout” around Australia and Europe during the Summer of 2011, during my visit to the Australian National Museum I really for the very first time embrace the concept of the Australian Aborigine “Dreaming” and “Dreamtime” that I was first introduced to during my Anthropology of Religion class I took during my college years at Florida State University. Nevermore did the concept “sink” and “settle” in me more than at this time of my life that I could truly say in a “Stranger in a Strange Land’s” true essence of “grokking” the concept fully and spiritually. “The Dreaming” tells of the journey and actions of the Ancestral Beings when they were creating the natural world. An animistic narrative telling of a “timeless time” of formative creation and perpetual creating. This took place during a mythological era called “Dreamtime”. This is a sacred era when the ancestral Totemic Spirit Beings formed “The Creation”. The philosophy is infinite and demonstrates how the past and present is linked together to prophesize the future. The concept of “Dreaming” is often used to refer to a person’s or group’s set of beliefs and spirituality. The Australian Aborigine might refer to “Shark Dreaming”, “Kangaroo Dreaming”, or “Eucalypus Dreaming” and this would refer to particular natural items or life forms in their resident area or country, laying down patterns of life from which to follow. This creates their mythos, their creation stories, and their folklore as to why certain things have come to be. They believe that every person exists eternally in the Dreaming and represents both the spirit that existed before physical life began and is the spirit that exists after death as a “Spirit Being” or “Spirit Child”. The Spirit Being can only exist physically by being born from a mother, entering the fetus during the fifth month of pregnancy. Upon birth, that child is to become a special custodian of the land and country to which s/he was born, required to learn the stories, lore, and songlines of that particular place. Our natural world, especially that which is within one’s cultural heritage, race, and species, is what provides the link between the people and “The Dreaming”. The Act of Dreaming and the stories that are within them carry the truth from the past, blended together with the code for the Law, to operate and facilitate the present. Every story within “The Dreaming” weaved as creation through the “Milky Way” is a complete long complex tale, many of which discuss consequences and our future being. During the Dreamtime, the Australian Aborigines believed that the creators were both men and women who took on spiritual forms. These “cultural heroes and heroines” sometimes defined as spirits, other times as “God/desses”, would travel across a formless land, create sacred sites and significant places of interest during their travels weaving story and songlines that would guide the spirit beings they birthed in Creation. They joined together with various spirits to create the land, the waterways, the geographical features of the land, the skies, the seas, the plants, the animals, the stones, and all the other wo/men that exist. Every event that takes place would leave a record in the land. To the Dharawal, “Biami” the Great Spirit, went up into the skies to watch over their people and to make sure they obeyed his rules. Spirits habitating in waterholes, caves, and other spirit places to watch over or affect those people that lived near them. This was one of the reasons that another tribe would not conquer tribal lands for doing so would place them in a land full of strange and potentially hostile spirits. The Australian Aborigines believed in both good and evil spirits they called “Goonges”. Children would be warned not to go to certain areas for the “goonge will get them”. Same for the oceans, for they too contained spirits underneath the waters and explained deaths at sea, getting caught in a rip current, or attacks by various sea creatures. The Creators, or the Ancestral Spirits, were shape-changers who were half-human, both male and female, who used the powers, great wisdom, and intentions to create all of being. They lived and retired in the sky clouds. The Aborigine believed that every living creature were created by the Creators as “spirit-children” and/or “spirit animals” during the Dreamtime and were assigned to live in particular spirit places. They believed that their own birth was the result of a spirit child entering into the mother’s body and was brought into being during conception by the specific actions or designs of the creators to make spirit children in the Dreamtime. They also believed that after death their spirit would return to the spirit-place to await rebirth. It was in Dreamtime that the Creators and ancestral spirits created the world which we all live. The Australian aborigines embrace all of life and the phenemena that affects if as part of the vast and complex system of relationships that go back to the original acnestral Totemic Spirits of the Dreaming. The Dreaming establishes a culture’s and regional country’s laws, taboos, structures, and history in order to ensure the continuity of life and land in that area. Breaking these cause destruction to the areas that one’s spirit is meant to guard or caretake.


Australian National Museum, Canberra, ACT, Australia

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Milky Way and the Crocodile Story



Australian National Museum, Canberra, ACT, Australia

The Milky Way and Crocodile Story

Upon wandering around the Australian National Museum in Canberra of the Australian Capital Territory, I discovered this fine bark painting. This unique Aboriginal folklore masterpiece consists of a application of ochres and polymer on bark with wooden restrainers attached to its rear. It was done in the 1980′s by Galuma Wirrpanda of the Aboriginal Manggalili clan in the Baniyala lands of the Northern Territory of Australia. It is the painting that tells the story about the Milky Way and the Crocodile according to Aboriginal myth. This painting shows the “milnguya” or “Milky Way” as a river. A constellation in the Milky Way is seen as “The Crocodile” which is surrounded by stars that represent the deceased members of the Aboriginal Manggalili clan. The overturned canoe and paddles refer to the drowned ancestors of the Munuminya and Yikawanga who found their way to the Milky Way by following string made from the fur of the possum Marrngu.

This mythos was also very sacred to the Ancient Maya. Displayed is the crocodile mouth in the Milky Way, representing a dark rift called the “Xibalba” or “The Underworld”. It has similarities to that which the Aboriginal Australians and the Mayans who noticed it and embedded into their lore as well. Each night, this constellation changes its orientation causing the Milky Way to become north/south oriented on some nights and then on others it alternates to east and west. This relates to Aboriginal creation stories. It is told that the date of present creation took place on August 13, 3114 B.C.E. (Before the Common Era) On this date, the hearth was laid out – three stars from Orion were put in place by the Gods. During Mid-August each year, the Milky Way would be right overhead and this change in orientation would be highly notable. It was on February 5, 3112 B.C.E., two years after the hearth was created, that the cosmic tree of creation was lifted up to the heavens. On the 5th of February every year the Milky Way would also align directly overhead showing changes that is opposite to the mid-August alignment). Many believe that the sky is seen as a re-enactment of creation. As the constellations move, so do the cycle of stories from dusk to dawn. When the Milky Way is aligned to the north and south, it represents the world tree. As it turns to east and west, it becomes the crocodile tree that manifests as a canoe carrying the maize Gods across the sky in the Mayan Myth.


Australian National Museum, Canberra, ACT, Australia

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Three Main Types of Magic

THE THREE MAIN TYPES OF MAGIC:

Three basic types of magic anthropologically defined:

 

  1. Homeopathic Magic
    (The law that like produces like) – if some form of action is being performed on something, it will have the same impact on the intended real thing.
  2. Sympathetic or Imitative Magic
    The believe that Performing an action on some object, the same will happen to the person or object in which it represents. This is based on the belief that a relationship is made between the objects based on the presumption that one can influence something based on the attachment. An example of this is such acts as rock art with hunting magick by drawing out a successful hunt, rain dances, etc.
  3. Contagious Magic
    The law of contagion basically states that if a person has contact with certain things, they will influence the person who is under contact with such things. Examples of this are: Voodoo dolls which contain part of fingernails, hair, or teeth (DNA) of a targeted person – creates the person him/herself within the doll and anything happening to the doll happens to the attached person.Methods of Spellcraft:

    Herbs, incenses, oils, brews, candles, divination, oracles, sacrifices, offerings, sex magic, tantra, incantations, rhymes, dances, 8-Fold states, chemistry, alchemy, stones, elemental, worlds, fire, water, air, earth, trance, prayer, petition, manifestation, portals, visualization, invocation, evocation, poetry, words, names, symbols, talismans, charms, amulets, tools, events, prana, healing, cursing, attacking, defensive, curing, poppets, etc.

    Methods of Purification:

    Sweeping, censing, asperging, anointing, cleansing, bathing, showering, dusting, warming, implantation of symbols, dunking, baptizing, erasing, purifying.

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The Power of Numbers and the Elements

The Power of Numbers:

The Power of One
ONE: represents the power of the person, the Me/Myself/ and I. Power of the Individual. It is a number, a numeral, and a glyph. It is representative of a single entity. It represents the unit of counting or measurement. It demonstrates Unity. It is the first odd number.

The Power of Three
THREE: Represents the Power of the Trinity or The Threefold Path. Three is a Number, A Numeral, and a Glyph. It is the first odd prime number and the second smallest prime. It represents many important spiritual triads such as “The Three Realms: Ancestors, Spirits, and Deities” or “The Three Worlds: World of Land, World of the Sea, World of the Sky.” In time it represnets “The Past, the Present, and the Future”. It was also a very important number in the Indo-European Caste system: “Priests, Warriors, and Commoners”. Scientifically, three is very important as it represents that Genetic Information is encoded in DNA and RNA using a triplet codon system. Hemimetabolous insects undergo gradual metamorphosis through tree stages: The Egg, the Nymph, and the Imago. Atoms consist of three constituents: Protons, Neutrons, and Electrons. Everything comes in threes – primary colors, trilogies, strikes, basic rock formations, Freud’s division of the psyche, the wide men, the triple Goddess, the Trinity. The Triple Goddess and/or Triple Deities is very common throughout history and mythology – The Fates, the Moirae, the Norns. These fit in one of the following general categories: (1) Triadic (forming a group of three) – three entities inter-related in some way (life, death, and rebirth; or triplet children of a Deity) and always or usually associated with one another and appearing together in iconography or imagery; (2) Triune : (three in one, one In three) – a being with three aspects or manifestations. (3) Tripartite (of triple parts) – A being with three body parts where there would be normally one – three heads, three arms, etc. There are many others triads and trinities in spirituality, religion, and belief systems. For Pagan and indigenous faiths for Deity, the “Maiden, Mother, Crone” [ “Boy, Father, Wiseman”] – The Trinity of Life – The Father, The Son, The Holy Spirit are very powerful triads. It is also a well known fact that The Third Time is a Charm.

The Power of Five
FIVE: Represents the Power of Existence and of the Elements. “Earth, Air, Fire, Water, and Spirit”. According to Aristotle the universe is made up of five classical elements : Water, Earth, Air, Fire, and Ether. This is often represented in symbology with The Pentagram or Five Pointed Star. East Asia’s five elements: Water, Fire, Earth, Wood, and Metal. Five Cardinal Directions – North, South, East, West, and Center. The 5 Books of Moses. The Five Books of the Torah – Genesis, Exodus, Leviticus, Numbers, and Deuteronomy. Muslims pray to Allah five times a day. The Five basic Pillars of Islam. Law of Fives – (Principia Discordia) “All things happen in fives, or are divisible by or are multiples of five or are somehow directly or indirectly appropriate to 5”.

The Power of Seven
SEVEN: Is a lucky prime number, a factorial prime, a happy number, and a safe number. It represents the Seven Colors of the Rainbow – Red, Orange, Yellow, Green, Blue, Indigo, and Violet. It is the Figurative Number of Seas. Seven is the number of Daughters of Atlas in the Pleiades (aka the Seven Sisters). It is the number of stellar objects in the solar system visible to the naked Eye – The Sun, the Moon, Mars, Mercury, Jupiter, Venus, and Saturn. The number of main stars in the constellations of the Big Dipper and Orion is seven. The Seven Wise Masters, the Seven Sages of Gree, the Seven Wonders of the Ancient World, Seven against Thebes, the Seven Emperors of Rome, the Seven Hills of Rome, the Seven Hills of Constantinople, the Seven Liberal Arts. The Seven Days of Creation in Genesis; Seven years of plenty and seven years of famine in Pharoah’s Dream, Seven days of the week, Seven Spirits of God in the Book of Revelations; Seven Stars; Seven Seals; Seven Last plagues; Seven Vials or Bowls; Seven Thunders in Revelations. The Seven virtues: Chastity, Temperance, Charity, Diligence, Kindness, Patience, and Humility. Seven deadly sins: Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride. The Seven Chakras. The Number of Heavens in Islam; The number of levels of Earth in Islam. The Number of Archangels. The Number of Ranks in Mithraism. The Seven Lucky Gods in Japanese Mythology. The Number of Gateways traversed by Inanna during her descent into the Underworld. Every Seven years the Queen of the Faeries pays a title to Hel in the tale of Tam Lin. Thomas the Rymer went to the Faerie Kingdom for 7 years. The 7th Glyph of the Mayan Calendar is the Blue Hand which represents the days in creation and associated with creative perfection – this is the glyph of the last day of their calendar that ends on Dec. 21, 2012. The Pleiades were the seven draughts of the Titan Atlas and the sea-nymph Pleione born on Mount Cyllene: Maia, Electra, Taygete, Alcyone, Celaeno, Sterope, and Merope. The number of points and meditations associated with the Faerie Star / Elven Star / Pleiadian Star: (1) The Sun (prosperity, justice, the gate), (2) Tree Spirits (friendship and healing), (3) Water Spirits (creativity, sexuality, awakening), (4) magic (blessings of the Goddess, love), (5) the Gateway (balance, entering Elfland), (6) Wind Spirits (justice, healing), (7) Success (Gaia consciousness). Magic Number Seven.

The Power of Nine
NINE: Nine is the largest single digit in the base ten number system and thereby is the magic of the 9’s multiplication table. Every item in the nine multiplication table – the sum of the digits in which adds up to 9. 9 x 1 = 9; 9 x 2 = 18 [ 1 + 8 = 9]; 9 x 3 = 27 [ 2 + 7 = 9]; 9 x 4 = 36 [ 3 + 6 = 9 ]; and so forth for 45, 54, 63, 72, 81, and 90. If you took 673218 and added the digits up to = 27, add them together and you get 9. 9 is the logarithmic measure of probability of an event. 99% likely to occur. Nine is also the number of human creation (9 months in the womb). Power of creation is 3 x 3 = 9.

THE FIVE ELEMENTS:

The Five Elementals are seen or described as five mythological beings found in the alchemical works of Paracelsus. These are – The Gnomes (earth), The Undines (Water), The Sylphs (Air Elementals), the Salamanders (Fire Elementals), and the Power or Spirit. The Five fundamental building blocks of nature are Earth, Air, Fire, Water, AEther (Spirit). These elemental building blocks are often associated with the Five Cardinal directions (North, East, South, West, and Center respectedly). The four physical elements of earth, air, fire, and water are earthly and corruptible but the heavenly regions seem unchangeable such as the stars – would be Aether (according to Aristotle).

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The Eight Fold Path

© 1986-1990; 1990-2000; 2001-2010; 2011: Technogypsie.com/Treeleavesoracle.org/Leaf McGowan. Edited and adapted earlier versions for use in training a magical apprentice rite/workshop on Monday, 16 August 2010. No portion of this text may be copied or reproduced without permission from author: technogypsie@gmail.com.

The Eightfold Path to Altered States of Consciousness

In Ritual or spellcraft, the ritualist/magician/witch/Druid needs to incorporate the altered states of consciousness in order to tap into a higher consciousness and the field of energy from which to do magical workings. This is also the method utilized for connecting with otherworldly entities on their levels of existence – whether that be the otherworld, the faerie world, the spirit realm, ancestral realm, or Realm of Deities. The more elements that can be implemented for altered consciousness from the 8 fold path, the stronger your altered state of consciousness will become, and the stronger, more dramatic, and serious the working will be. Including all 8 forms of the Eight Fold Path will ensure complete success with your working – however, sometimes it is not logistically possible to include all 8.

By mastering your state of consciousness at will with intent helps focalize the energy and controls the magical current, opening communication with Deity and entities, and finding successful results. Altering one’s consciousness is not always safe, so one needs to be aware of what they are doing, the process by which they are operating within, and what methodology they utilize to achieve various results. It is the means to achieving Prana, Mana, or the Magical Life Force.

1. MEDITATION OR TRANCE

“Path of Breath” – The first of the Eightfold Path is accomplished by altering state of consciousness through specific forms of breathing. This is often achieved by emptying the mind, embracing a state of stillness, encompassing a state of serenity, and inducing a state of tranquility. Implementation of visualization, focused thought, projection, intention, concentration of intention, and trance work are all elements of this path. The highest point in the first path is projection of the astral body.

2. RITUAL/CHANTS/SPELLS/CHARMS

The second of the the Eightfold Path is the creation of sacred space and by doing deliberate intentional activities imbued with symbology, meaning, and projection. By creating a space in which to do the sacred, you achieve altering a point in time, space, and continuum. When you utilize symbols, spells, chants, tools, amulets, talismans, and mantras – it creates focus, rhythm, rhyme, replication, and circulates the energy achieved within and without.

3. RHYTHM, MUSIC, AND DANCE

The third of the Eightfold Path is by incorporating rhythmic repetitive motions, dancing, drumming, or music making. Dancing repetitively or wildly, ecstatically, or frantic rhythmic moving or motion of the body, spirit, and/or soul creates trance-like states, altered states of consciousness, and chemical/physical changes in the body, mind, and spirit. Circle dances, spiral dances, cone of power raising, drum circle dances, etc. will circulate, build up, and propel energy within and without.

4. ASCETIC PATH: FASTING, DEPRIVATION, PURIFICATION

The fourth of the Eightfold Path is accomplished by placing the physical body into an extreme state of deprivation, deprival, or change of environment from the usual comfort zone. This can include fasting, sensory deprivation, purification ordeals, etc. Some physical environments that can induce these atmospheres are sweat lodges, saunas, hot springs, isolation tanks, and/or pure darkness. By deprivation, the physical and mental body will react with its own energy fields creating visions, omens, oracles, prophecies, and hallucinations. The mind will generate images, ideas, thoughts, and processes that will assist the body to survive or transition.

5. IMBIBING SACRED PLANTS, “SPIRITS”, OR ALTEROGENS

The fifth of the Eightfold Path is communing with Spirits or entities that can include a “chemical” nature that poisons or possesses the physical body and mental state of the brain. Utilizing the “Spirits” or entities of plants and substances to chemically alter the mind/body into a state of consciousness. Drugs, alcohol, ethnobotanical plants with shamanic side effects are common instruments for this alteration. This path is onne of the most notorious instant methods for altering the state of consciousness, especially when one has difficultly doing it by means of their physical body without the introduction of a separate substance/spirit into the body. One needs to have a good relationship (or develop one) with the plant or spirit in question. Every plant, alcohol, or drug has a “spirit” – this is why alcohol is often referred to as “spirits”. It has a consciousness and by blending together that spirit with yours, will alter the state to the consciousness one seeks. This can include food and drink – as anything entering into the body alters its chemical and biological state. Cakes and Ale, Waters of Life, hosts, Body & Blood of Christ, sacrements, etc are common found types of this path in most religions. This can also include incense, oils, scents, and fragrances that can alter one’s being by the senses. Read my article on “Spirits” of Alcohol here: http://www.technogypsie.com/reviews/?p=1080.

6. PATH OF THE FLESH / SEX

The sixth path is the Path of the Flesh or Sexual Magic / Tantra / Love / Lust. The utilization of “sexual energy” as a means to open one’s self to the spirits. Sexual energy, generated alone or with a partner, raises the strongest forms of magical power, contact with prana, mana, the akh, the ba, the ka, and instantly alters the state of consciousness by a natural means of chemicals with reaction in the body that can even overpower the fifth path of the plant or altergen. This is accomplished with masturbation, Sexual thought, Sexual play or stimulation, Intercourse and/or interaction with others that can introduce this state instantly. This is often accomplished in ritual with Sex Magic, The Great Rite, Tantra, etc. The rituals of love and lust can also tap this energy and be embraced to alter the state of consciousness with which to connect to spirits, Deities, the Otherworld, and prana.

7. PATH OF ORDEALS/PAIN

The seventh path is by going through an ordeal, a tragedy, embracing or experiencing pain or physical/emotional trauma. This, like chemicals or spirits, sex or deprivation, chemically and physically alters the mind, body, and spirit and launches a state of altered consciousness. By embracing this altered state – it becomes easier to focus that manifestation of power into projected will to focus on what is willed to be achieved. The intentional or careful use of pain to place the body into an altered state of consciousness is the most common ordeal one can manifest. Pain and endurance, trials, or challenges will effect change in state sometimes as powerfully equal as the path of the flesh or sex. This is often done in ritual or ceremony by means of flagellation, BDSM, tattooing, blood-runes carved into the flesh, the Sundance, cutting, wounding, or self infliction.

8. POSSESSION/EVOCATION/PATH OF THE HORSE

The final path of the Eight is Possession, Evocation, or allowing oneself to be ridden like a horse. This is the intentional act of permitting direct spirit-possession to bring Deities or spirts into the body for a short period of time. This can also be the most dangerous form of altering one’s consciousness. Some individuals are wired to do this, others are not. Much study and focus must be achieved before embracing this method.

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Niamh

Niamh
“Niamh of the lovely hair” was the daughter of the Irish Sea God, Manannon Mac Lir. She was the Queen of the Tir na n-Og, the mythological race of Faeries who lived in the Land of the Eternal Youth. She would ride on her Faerie steed “Embarr” across the waves to the West Coast of Ireland quite often. On one of these trips, she met members of the warrior group known as the Fianna. One of the warriors, a bard named Oisin, she came to have a liking for. He fell for her with love at first sight. She quickly took him on her horse with her back to Tir na n-Og. She was most notorious for having been the Faerie princess who lured off the great Bard Oisin to Faerieland where they were married and she had hoped he would have been fine residing at in the Land of the Eternal Youth. After three years in Faerie, He grew weary and tired, missing his family, and asked to return to his land to see them. She set him off on the same white magical steed that she brought him to the land of Faerie on, the horse “Embarr” (means “Imagination”) and warned for him not to step foot off his horse when he returns to the human world. He discovered three years in Faerie was three hundred years in Human. He accidentally fell off Embarr when he was trying to help some farmers move a big stone, and Embarr ran home, across the waves. Poor Oisin immediately became a blind old man to wander Ireland searching for his family and his Niamh. He could never find the entrance to Tir na n-Og again. Niamh waited and waited for him, but Oisin never returned. She had become pregnant with his daughter, Plur na mBan, a beautiful Faerie princess known as “The Flower of the Lady”. After many years, Niamh went back to the mortal world to search Ireland high and low for her sweet Oisin. She was too late, Oisin had died and disappeared forever. His tomb somewhere up in Northern Ireland near the Giant’s Causeway. During her wanders searching for Oisin, she met the Faeries of Brittany who invited her to join them. She didn’t, but rather sent them a magical moving picture of herself. This upset the Brittany Faeries who placed her in a deep wood where she wandered for a long time with a light on her forehead eternally lost. After she discovered her escape, she experienced great disappointment and anger with the Brittany Fae, and returned to Tir na n-Og, presumably casting a magic spell that took all of the Brittany’s faerie children with her in revenge.

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Land of the Fae: